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A Mausoleum in a forest covered in snow.

I modeled the mausoleum base mesh in 3D Studio Max, exported them in pieces to Mudbox to create some high frequency details such as the brick pattern, cracks, wear and tear, and a little bit of asymmetry. Luckily I broke it apart because trying to import the entire mesh actually crashed Max every time I tried to import the 4Mil poly mesh.

The cloth was created using a simple plane with subdivisions and then simulated using the cloth modifier. It is not perfect so I have to get in there and manually fix some vertices and relaxed areas, but no problem there.

For texturing, I just hand painted some concrete texture since the details were baked from the sculpt. Created all textures in Substance Painter, and generated some snow for areas I think would collect and build up.

A mausoleum in a forest covered in snow.

A mausoleum in a forest covered in snow.

Front view

Front view

3/4 view

3/4 view

Close-up

Close-up

Performed a cloth simulation in 3D Studio Max and fixed the overlapping vertices.

Performed a cloth simulation in 3D Studio Max and fixed the overlapping vertices.

Mausoleum in the Snow